Ponderings on Space, Learning, Technology and Choice
Posted by HeyWayne | Filed under Innovation, Learning, Mobile Learning, Project, Research, Technology
We have been given a couple of research papers for critically evaluation. One of them is by Dunleavy et al (2007) which looks at the “value addedness” of the one child per laptop (OLPC) project. What struck me here is that there are similarities between the OLPC initiaive and that of our partly JISC funded [...]
Tags: choice, iborrow, institutional innovation programme, jisc, mobile technology, one laptop per child, project, questions, research methods, rmel2010
Design Personas and UCD
Posted by HeyWayne | Filed under Innovation, Learning, Project, Research, Technology
My University is involved in phase two of JISC‘s Institutional Innovation Programme: This programme represents a £13.08m investment aimed at supporting existing institutional strategies by providing solutions to institution-wide problems, based upon proven practices, technologies, standards and services. The solutions will act as exemplars to other institutions by demonstrating innovation and good practice, and building [...]
Tags: academic social networking, caret, design persona, flow interactive, institutional innovation programme, jisc, project, research methods, rmel2010, ucd, user-centric design
The Relationship between People, Space, Activities and Artefacts
Posted by HeyWayne | Filed under Innovation, Learning Spaces, Physical Spaces, Project, Research, Virtual Spaces
I have been thinking more about my intended research project as well as bouncing ideas and talking to colleagues about it as well. One of the recurring themes was a person or a groups relationship to and between space (physical, virtual or both?). These relationships could occur between: Student to Student Student to Peer Group [...]
Tags: case study, ethnography, interpretative phenomenological analysis, learning spaces, physical spaces, research methods, rmel2010, theory of planned behaviour, virtual spaces
Mapping the Learning Space
Posted by HeyWayne | Filed under Innovation, Learning, Learning Spaces, Mobile Learning, Project, Research, Technology
So here we are at last, the sixth and final module that is “research methods”. I know that I would like to do my dissertation on learning spaces as my institution has just opened it’s doors to a new Library and Student Services centre called Augustine House. If you want a feel for the place, [...]
Tags: Augustine House, e-learning, iborrow, learning spaces, mind map, research methods, rmel2010
Flashbacks of a Fool
Posted by HeyWayne | Filed under Innovation, Learning
This is the first week of the “Introduction to Digital Game-based Learning” module. Over the next 12 weeks, we will be exploring the world of digital games in terms of ideas, concepts, issues and controversies and in particular how games can aid with the learning process – what lessons can be learnt if any? I [...]
Tags: alternate reality game, ARG, back story, game-based learning, gaming, IDGBL2009, role playing game, rpg