Iconclasm in the Digital Age
Posted by HeyWayne | Filed under Learning, Technology
Gee is such an absorbing read and lots of wonderfully quotable nuggets like: But all learning is … learning to play ‘the game’. For example, literary criticism and field biology are different ‘games’ played by different rules. (They are different sorts of activities requiring different values, tools, and ways of acting and thinking; they are [...]
Tags: game, hieroglphics, IDGBL2009, literacy, pixels, play, semacode, semiotic domain, transliteracy
The Curious Case of Voice Identity
Posted by HeyWayne | Filed under Technology, Virtual Spaces
I had deliberately left it quite late in the evening last night before venturing into Second Life (SL) as I wanted some time on my own to refamiliarise myself with the SL environment, the user interface and to ensure I had the latest update from from SL as I knew that there would be a [...]
Tags: avatar, identity, IDGBL2009, second life, virtual worlds, voice
Step forward Team 2…
Posted by HeyWayne | Filed under Learning, Project
As part of the “Introduction to Digital Game-based Learning”, this semester’s cohort have been made up of 4 teams of 6 people who will work together as a team to either construct game-based tasks (for others to participate in) or take part in game-based tasks that have been given to us, as well as giving [...]
Tags: games, group, IDGBL2009, team
Digital Natives Revisited
Posted by HeyWayne | Filed under Digital Literacy, Society
As a results of the “introduction to digital environments for learning” (IDEL) module and the research that I have been doing around the topic of digital literacy; I have crossed Marc Prensky’s path many times over; he should also add agent provocateur to his list of roles. It started with my IDEL essay called “Bridging [...]
Tags: digital immigrants, digital literacy, digital natives, games, IDGBL2009, net generation, prensky
Diigo? Is that a type of mustard?
Posted by HeyWayne | Filed under Software
Prior to the “Understanding Learning in the Online Environment” module that I undertook last semester, I had used Delicious and Connotea as my principle web services for collecting, storing and sharing bookmarks, news articles and journal articles with my colleagues and interested parties. On the module, Hamish Macleod suggested that we might like to create [...]
Tags: Diigo, IDGBL2009, links, resources
Flashbacks of a Fool
Posted by HeyWayne | Filed under Innovation, Learning
This is the first week of the “Introduction to Digital Game-based Learning” module. Over the next 12 weeks, we will be exploring the world of digital games in terms of ideas, concepts, issues and controversies and in particular how games can aid with the learning process – what lessons can be learnt if any? I [...]
Tags: alternate reality game, ARG, back story, game-based learning, gaming, IDGBL2009, role playing game, rpg