The Language of Play
Posted by HeyWayne | Filed under Learning, Teaching, Technology
Reading this week’s papers from Pat Kane (2005) and Brian Sutton-Smith (1997) were a sheer joy and delight compared to the James Newman chapter the other week. I think the issue between these three writers is one of how an argument is being presented to the reader. We start with Sutton-Smith (1997) who sets that scene [...]
Tags: education, game, google, IDGBL2009, learning, play, rhetorics, toy
The New Seven World Wonders Quiz – A Team 2 Production
Posted by HeyWayne | Filed under Learning, Pedagogy, Project, Technology
Week 4 of the course saw the teams being given an exercise that involved building a game around the Google Earth platform. Team 2 member, Nicholas Palmer, got the ball rolling by providing a useful mind map of the task at hand – this instantly gave us a quick, ready visual aid. There was some [...]
Tags: game, google earth, IDGBL2009, kml, kmz, new seven world wonders, project, quiz, team work
The Hidden Rules of Pac-Man
Posted by HeyWayne | Filed under Technology
Before I launch into my (recent and past) experiences with Pac-Man, the arcade game developed by Namco, I would like to say something about this week’s reading, Chapter 7: “Video Games” from Greenfield (1984). Greenfield (ibid, p. 88) makes an important statement by saying that “children with a television background develoop a preference for dynamic [...]
Tags: arcade game, game, hidden rules, IDGBL2009, pac-man, video game
Iconclasm in the Digital Age
Posted by HeyWayne | Filed under Learning, Technology
Gee is such an absorbing read and lots of wonderfully quotable nuggets like: But all learning is … learning to play ‘the game’. For example, literary criticism and field biology are different ‘games’ played by different rules. (They are different sorts of activities requiring different values, tools, and ways of acting and thinking; they are [...]
Tags: game, hieroglphics, IDGBL2009, literacy, pixels, play, semacode, semiotic domain, transliteracy