Digital Game-based Learning: A Retrospective
Posted by HeyWayne | Filed under Learning
Tempus fugit – Doesn’t time fly when you are having fun? After a 12 week tournament that is the “Digital Game-based Learning” module. All good things must eventually come to a full stop. Whilst we have been reading, writing and debating about the “serious” business of games, gaming and play; more importantly, we have also [...]
Tags: digital, game-based learning, games, gaming, IDGBL2009, play, retrospective, videogames
Videogames: A moral panic?
Posted by HeyWayne | Filed under Learning
When I started the “Introduction to Digital Game-based Learning” module back in January 2009, I kept a special Diigo list for all of the gaming articles that I either came across or were suggested by my peers on the course. As you can see by the rather extensive bibliography at the end of the post, [...]
Tags: benefits, games, gaming, health, IDGBL2009, moral panic, psychology, violence
The 36 Steps
Posted by HeyWayne | Filed under Learning
I have finally finished reading James Paul Gee‘s “What Video Games Have To Teach Us About Learning And Literacy” where Gee gives an inspirational treatise on how the Education sector can look to the principles and methods employed by the games industry to get people playing their computer / video games and how the players [...]
Tags: games, gaming, IDGBL2009, learning, literacy
Crystal gazing, GUIs and making computer games fun
Posted by HeyWayne | Filed under Learning
Last week, I read a couple of fascinating papers from the early 1980s by Thomas MaloneĀ (formerly a research scientist at Xerox PARC, but now the Patrick J. McGovern Professor of Management at the MIT Sloan School of Management) who put forward a “set of heuristics or guidelines for designers of instructional computer games” (Malone, 1980, [...]
Tags: fun, game design, games, gaming, IDGBL2009
All work and no play?
Posted by HeyWayne | Filed under Technology
Although I have been keeping up with my course readings, writing regular posts into my blog and doing a spot of game creation using Google Earth, this course has given me an opportunity, or is that licence?, to reacquaint myself with computing / video / arcade games that I haven’t really touched since my very [...]
Tags: computer games, games, gaming, IDGBL2009, videogames, web-based games
Step forward Team 2…
Posted by HeyWayne | Filed under Learning, Project
As part of the “Introduction to Digital Game-based Learning”, this semester’s cohort have been made up of 4 teams of 6 people who will work together as a team to either construct game-based tasks (for others to participate in) or take part in game-based tasks that have been given to us, as well as giving [...]
Tags: games, group, IDGBL2009, team
Digital Natives Revisited
Posted by HeyWayne | Filed under Digital Literacy, Society
As a results of the “introduction to digital environments for learning” (IDEL) module and the research that I have been doing around the topic of digital literacy; I have crossed Marc Prensky’s path many times over; he should also add agent provocateur to his list of roles. It started with my IDEL essay called “Bridging [...]
Tags: digital immigrants, digital literacy, digital natives, games, IDGBL2009, net generation, prensky