Crystal gazing, GUIs and making computer games fun
Last week, I read a couple of fascinating papers from the early 1980s by Thomas MaloneĀ (formerly a research scientist at Xerox PARC, but now the Patrick J. McGovern Professor of Management at the MIT Sloan School of Management) who put forward a “set of heuristics or guidelines for designers of instructional computer games” (Malone, 1980, […]