Digital Game-based Learning: A Retrospective

Tempus fugit – Doesn’t time fly when you are having fun? After a 12 week tournament that is the “Digital Game-based Learning” module. All good things must eventually come to a full stop. Whilst we have been reading, writing and debating about the “serious” business of games, gaming and play; more importantly, we have also […]

Videogames: A moral panic?

When I started the “Introduction to Digital Game-based Learning” module back in January 2009, I kept a special Diigo list for all of the gaming articles that I either came across or were suggested by my peers on the course. As you can see by the rather extensive bibliography at the end of the post, […]

The 36 Steps

I have finally finished reading James Paul Gee‘s “What Video Games Have To Teach Us About Learning And Literacy” where Gee gives an inspirational treatise on how the Education sector can look to the principles and methods employed by the games industry to get people playing their computer / video games and how the players […]

All work and no play?

Although I have been keeping up with my course readings, writing regular posts into my blog and doing a spot of game creation using Google Earth, this course has given me an opportunity, or is that licence?, to reacquaint myself with computing / video / arcade games that I haven’t really touched since my very […]

Flashbacks of a Fool

This is the first week of the “Introduction to Digital Game-based Learning” module. Over the next 12 weeks, we will be exploring the world of digital games in terms of ideas, concepts, issues and controversies and in particular how games can aid with the learning process – what lessons can be learnt if any? I […]