The Language of Play

Reading this week’s papers from Pat Kane (2005) and Brian Sutton-Smith (1997) were a sheer joy and delight compared to the James Newman chapter┬áthe other week. I think the issue between these three writers is one of how an argument is being presented to the reader. We start with Sutton-Smith (1997) who sets that scene […]

The Agony and Ecstasy of Social Gaming

I’ve been fortunate enough last weekend to have had a go on some of the different games consoles that are currently out on the market without hemorrhaging my wallet or bank balance. A work colleague has a Nintendo Wii and my partner’s brother has a Microsoft Xbox. The Nintendo Wii (or simply “Wii” as the […]

The New Seven World Wonders Quiz – A Team 2 Production

Week 4 of the course saw the teams being given an exercise that involved building a game around the Google Earth platform. Team 2 member, Nicholas Palmer, got the ball rolling by providing a useful mind map of the task at hand – this instantly gave us a quick, ready visual aid. There was some […]

Videogames: A tug of war

Let’s get one thing clear. I’ve never read anything by James Newman before other than “Chapter 2: What’s a videogame? Rules, puzzles and simulation” – without reading Chapter 1 or a preamble, it’s hard to say where James Newman sits on the pantheon of videogame scholars. To say that this chapter iritated and angered me […]

The Hidden Rules of Pac-Man

Before I launch into my (recent and past) experiences with Pac-Man, the arcade game developed by Namco, I would like to say something about this week’s reading, Chapter 7: “Video Games” from Greenfield (1984). Greenfield (ibid, p. 88) makes an important statement by saying that “children with a television background develoop a preference for dynamic […]

Iconclasm in the Digital Age

Gee is such an absorbing read and lots of wonderfully quotable nuggets like: But all learning is … learning to play ‘the game’. For example, literary criticism and field biology are different ‘games’ played by different rules. (They are different sorts of activities requiring different values, tools, and ways of acting and thinking; they are […]